Foolish Mortals was founded in 2013, right after a game called 'DoomBlenderCave'; was made (you delve into a cave fighting potato monsters... It was pretty cool). Fast-forward some amount of time and we're now Saskatoon's only non-mobile videogame studio. Not sure if that says more about Saskatoon, or us. Diversity is the spice of life, meaning we like releasing different genres. We've made a murder mystery, a lazer rope driving game and a game where you scream into a your microphone for Able company to respond GODDAMNIT!
Michael is the 'Grand Poobah' leader of this ragged band of do-gooders, and lead developer on all Foolish Mortals projects. He's a games person through and through. Videogames, boardgames, tabletop roleplaying games, Michael does it all. Games are his jam, and jam is what he eats. Preferrably with bread. He also does other stuff too.Lead Developer on Radio General
Kent is the noise of the team. The big bangs, chippy tunes, and death cries are all his workings. Kent is always willing to try his hand at any type of music genre and will even record his own awful voice if need be (scream sounds and singing like the Bee Gees are his specialty). Though his bizarre tastes in music (Babymetal?) may not appeal to everyone, they are a fuel for his passion when creating the musical experience of the game (he has yet to try making a screamo-polka, but it's on his to-do list). Oh, and he can code too! Bonus!Sonic soothsayer on Radio General
A veteran programmer, whose thick beard and wild hair keeps him warm during the harsh and unforgiving winters of Saskatchewan. Despite the fact that he's a loose cannon that lacks respect for proper punctuation in his code, the man gets the job done.Additional programming on Radio General
A weaver of tales, Jeff has written many a tabletop RPG. He's also a BIG fan of boardgames. Like, he has almost enough boardgames to open a boardgame cafe. Hey, that's not a bad idea; it would probably pay better.Writer of MMM: Murder Most Misfortunate
William sometimes pretends he's an interaction designer, and swears he can program (though nobody has ever seen him do it). He flips between drawing pictures, modeling in Blender, and consuming tutorials for any free software he can get his hands on. For what he lacks in experience, he makes up for in thick-headedness and tenacity. His imagination exceeds his reach, and he could not be happier.Lead Artist of MMM: Murder Most Misfortunate
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