Voice-Commanded Strategy

Radio General

It's WWII. You're a general, sitting in a tent. All you have is a map and a radio. Win the battle.

Command by voice, decide in the dark

Radio General is a real-time strategy game where you can't see your units. Instead you talk with them over the radio — receiving verbal reports and issuing orders back. War is confusing: your units won't always know what's going on, and you must make tough decisions on incomplete intel.

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Mission briefing
Voice controlled
Detailed simulation
Unit management

Clear your throat

By combining speech recognition with full voice-acting, you'll feel like a general on the horn with your troops.

Detailed simulation

Ammunition, morale, camouflage, sight and stamina are all modelled. Elevation and terrain heavily influence battles — a smaller force ambushes better in a forest, a road is fast but exposes you, a hill extends your reach. Study the map carefully.

Choose your companies

Each company has unique strengths and weaknesses, quirks and personalities — zealous officers may refuse to retreat. Veterans gain specializations. Exhausted units perform poorly, so watch your rotations.


Awards & partners


Credits

Team MemberRole
Michael LongDirector & Lead Developer
Martin Dechant3D Modelling
Kent WeilerMusic & Sound
Logan RichardsHistorical Research
Colby JohansonMultiplayer
Colby JohansonMap Editor
Zak RubinSpeech Recognition
Michael Hoskins, Michael Long, Ki Mckenzie, Vlasto Peyitch, Bradley William Smith, Gregory SullivanVoice-Acting
Maximilian A. Friehs, Juan Philipe Garcias, Bertrand Giroux, Xiaowei Ma, AllcorrectLocalization
Bradley Balaton, Keenan Cloutier, Maximilian A. Friehs, Matthew Fyfe, Jeffrey Long, Jeremy Long, Xiaowei Ma, Kevin Squires, Jeremy Stone, Conor Reed, Logan Richards, Spencer WarrenTesting
Saskatoon Game Designers, Library and Archives Canada, Saskatoon Museum of Military ArtifactsSpecial Thanks