Radio General
It's WWII. You're a general, sitting in a tent. All you have is a map and a radio. Win the battle.
Command by voice, decide in the dark
Radio General is a real-time strategy game where you can't see your units. Instead you talk with them over the radio — receiving verbal reports and issuing orders back. War is confusing: your units won't always know what's going on, and you must make tough decisions on incomplete intel.




Clear your throat
By combining speech recognition with full voice-acting, you'll feel like a general on the horn with your troops.
Detailed simulation
Ammunition, morale, camouflage, sight and stamina are all modelled. Elevation and terrain heavily influence battles — a smaller force ambushes better in a forest, a road is fast but exposes you, a hill extends your reach. Study the map carefully.
Choose your companies
Each company has unique strengths and weaknesses, quirks and personalities — zealous officers may refuse to retreat. Veterans gain specializations. Exhausted units perform poorly, so watch your rotations.
Awards & partners
Credits
| Team Member | Role |
|---|---|
| Michael Long | Director & Lead Developer |
| Martin Dechant | 3D Modelling |
| Kent Weiler | Music & Sound |
| Logan Richards | Historical Research |
| Colby Johanson | Multiplayer |
| Colby Johanson | Map Editor |
| Zak Rubin | Speech Recognition |
| Michael Hoskins, Michael Long, Ki Mckenzie, Vlasto Peyitch, Bradley William Smith, Gregory Sullivan | Voice-Acting |
| Maximilian A. Friehs, Juan Philipe Garcias, Bertrand Giroux, Xiaowei Ma, Allcorrect | Localization |
| Bradley Balaton, Keenan Cloutier, Maximilian A. Friehs, Matthew Fyfe, Jeffrey Long, Jeremy Long, Xiaowei Ma, Kevin Squires, Jeremy Stone, Conor Reed, Logan Richards, Spencer Warren | Testing |
| Saskatoon Game Designers, Library and Archives Canada, Saskatoon Museum of Military Artifacts | Special Thanks |




